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Undertale Review: Old Pixels Can Tell a Good Story

Undertale is a great example of a one-man-made indie project with great arts, sound and story behind. Toby Fox made a marvellous pixel-style RPG with hilarious jokes. Play for a child, explore underground towns and solve tricky quests to get back to light. Undertale downloading is available for PC, OS X, Nintendo Switch and PS4.

Graphics: 5

Huh! It’s quite unfair to judge graphics of a pixel-style indie game, you know. If you compare it with 21st century GTA’s and Uncharted’s, it looks awful. Luckily, we live in times, when graphics are not in the first place leaving a place for good humour, good old one-man art and human feelings. This Undertale review would similarly match all platform versions, because it looks the same. It’s not picturesque, but 100% authentic.

Gameplay: 5

As I already mentioned, you play for a child. He falls under some sort of magic barrier between Earth and Underground flooded with terrifying monsters. However, when you face your first opponent, you see that no all creatures are as badass as they look. In fact, you can mercy all of them, but it’s not always possible without a fight. Fightings are made in an old Atari manner. You just have a black screen with some very symbolic characters, and you have to dodge their attacks or attack them yourself. That’s where the fun comes in! Always mind, that all your decisions affect the game plot flow. All clashes have different outcomes and change dialogues. The story branches are all exciting enough and well written. Undertale was nominated for multiple awards for its original mix of pixel conventionality and an outstanding story. It’s very intuitive and just goes like clockwork, so it doesn’t take long to complete in a couple of warm evenings. Toby Fox designed all quests to avoid backtracking and other annoying things to let players concentrate on the story.

Controls: 5

All game mechanics were inspired by The Mother series, Super Mario and TouHou Project, so it has some mechanics adopted from these titles. Running around levels and dialogues are borrowed from Mother Series as well as bullet-hell shooting is taken from TouHou. All mechanics are played without tension and excess hassle. Just take your WASD + mouse or gamepad and enjoy. For a more authentic feeling gamepad is obligatory, but, again, it’s more about the story.

Replay Value: 5

As I already mentioned, Undertale plot is very flexible. All your deeds affect it. And the story is obviously above all praise. Sum these facts up and get a highly replayable gaming experience. I know, that all endings are interesting mostly to geeks, but I insist, that completing Undertale at least twice is mandatory. You can be good or bad, or half-good, or quarter-good. Do you see? It’s impossible to describe how great does the game with soul feels like.

The Bottom Line

Such gentle-but-not-yucky games appear on the market once in 5 years. There are not so many storytellers in the world, who can manage to write a story, music and code this stuff up to show you an interactive piece of art. Toby Fox did it the best way he could, and I just want to thank him and wish you a couple of cozy evenings with his creation on your fingertips.


  • Graphics 5
  • Gameplay 5
  • Controls 5
  • Replay Value 5
  • Very interesting singleplayer mode.

    Very interesting singleplayer mode.

  • One of the best role-play games ever!

    One of the best role-play games ever!

  • Our team recommends this game to play. Very insistently Our team recommends this game to play. Very insistently

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